[haiku-development] Re: Some questions
- From: Fredrik Modéen <fredrik@xxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Thu, 1 May 2008 15:14:32 +0200 (CEST)
> Fredrik Modéen wrote:
>> The Gameport "driver". Don't know what to call it as it's not a plain
>> driver but uses extention also for getting the game device information.
>> This is how R5 gets USB games devices today and also SB-Live GamePort
>> devices.
>>
>> The Gameport "driver" sends the information that a game devices are
>> generating to BJoystick and this part are not type (type as GamePort,
>> USB)
>> dependent.
>>
>> I do think that wee need the "driver" but with some modification, like
>> not
>> publishing devices you don't have as it does today.
>
> Actually there's no way to tell if a joystick is connected to a
> gameport, unless some proprietary extensions I don't know of. Also, the
> port support 4 axis and 4 buttons, so it is possible to have 2 joysticks
> with 2 axis and 2 buttons each with an Y-splitter cable; but it
> doesn't work with all the ports and all the joysticks. Over the years,
> makers such as Microsoft and Logitech used the game port in _very_
> creative ways...
>
> An ideal design for a game port driver would be to just publish the
> ports and just report the raw readings, then let the user create the
> joystick device by let him choosing which port it is connected to. This
> approach allows for different uses, back at school we used it in some
> electronics projects.
Some clarification about "publishing devices you don't have as it does
today."
I was talking about the Gameport. If you don't have a Gameport it should
not show two as it does today :)
>
>
> Regards,
>
> Gabriele
>
>
--
MVH
Fredrik Modéen
- References:
- [haiku-development] Re: Some questions
- From: Fredrik Modéen
- [haiku-development] Re: Some questions
- From: Gabriele Biffi
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