[haiku-development] Re: R1/a4 initial planning
- From: "Ingo Weinhold" <ingo_weinhold@xxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Thu, 23 Feb 2012 06:00:47 +0100
Ryan Leavengood wrote: > On Wed, Feb 22, 2012 at 7:28 PM, Ingo Weinhold <ingo_weinhold@xxxxxx> wrote: > > Since I started poking "delicate" matters already, I guess I can throw in my > > opinion about Qt and Haiku's native API. I think we should consider Qt as > > base of the Haiku R2 API, replacing most of the Be/Haiku C++ API. Haiku > > specific extensions (like support for extended attributes) could be > > implemented on top of it or directly in the standard Qt classes. > > It isn't a terrible idea really. I have not extensively look at Qt or > programmed with it but from what I know it is pretty good. > > I guess the question is whether the signals and slots system can work > with the very threaded Haiku GUI system. My understanding is that > signals and slots is not very thread-safe. The mechanism itself is thread-aware. Each object belongs to a thread and a thread can run an event loop (making it somewhat similar to a BLooper). Unless one explicitly requests a direct connection, a signal is handled in the thread of the receiving object. > I'm pretty sure we don't > want to throw away Haiku's highly threaded design, since at this point > that is one of the true selling points of Haiku in our current > multi-core dominated world. The GUI in Qt is single-thread (GUI classes must live in the main thread). I've heard this is less a restriction of Qt itself than one of a certain platform. So this may or may not be something one can fiddle with. I don't find it that important, though. The rule to move tasks that can take time to a separate thread should be followed anyway. That leaves the regular event handling and drawing which won't challenge today's processors. > Plus there is the nostalgia of the BeOS API, and even the sense of > "branding" in Haiku having its own API. If Haiku becomes just another > Qt platform it might be easier for people just to lump it in as "yet > another Linux." I find sticking to our own API just to have a marketing bullet point not a sufficient reason for doing it. Particularly when the alternative is better. > To further push "delicacy", at what point does Haiku just become pointless? That's a good question. In fact all the BeOS buzzwords (file system with queryable metadata, media OS, pervasive multithreading, well-designed C++ API) either don't truly apply anymore (because some other OS does it better/at least as good) or have become meaningless. I think a niche for Haiku is to be a well-integrated open source OS that doesn't get in the user's way. CU, Ingo
- Follow-Ups:
- [haiku-development] Re: R1/a4 initial planning
- From: Sean Collins
- [haiku-development] Re: R1/a4 initial planning
- From: Adrien Destugues
- [haiku-development] Re: R1/a4 initial planning
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