[haiku-development] Re: Optimizing Painter::_DrawBitmapBilinearCopy32

  • From: "Michael Lotz" <mmlr@xxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Tue, 16 Jun 2009 20:02:49

> 
> -------- Original-Nachricht --------
> > Datum: Mon, 15 Jun 2009 16:09:10 -0700
> > Von: Urias McCullough <umccullough@xxxxxxxxx>
> 
> > On Mon, Jun 15, 2009 at 3:44 PM, Christian
> > Packmann<Christian.Packmann@xxxxxx> wrote:
> > > Good idea. Once I have a MinGW environment for compiling Windows 
> > > code
> > > without Cygwin dependencies I'll provide a few different Windows
> > binaries
> > > for testing the common architectures. As our GCC4 still has no 
> > > full
> > > optimizations enabled (AFAIK), this can't be tested on Haiku. Or 
> > > is it
> > > possible to do an ELF cross-compile on Windows and just link the
> > benchmark
> > > object files to the main program in Haiku/GGC4? Then this could 
> > > be
> > tested
> > > natively.
> > 
> > No Linux?
> > 
> > Almost every one of my Haiku machines also has Linux on it ;)
> 
> Or FreeBSD. I'm also not aware of any features disabled in Haiku's 
> gcc4, but Michael might know more about it.

No features are disabled. The GCC4 builds of Haiku do not have full 
optimizations enabled, but that doesn't mean that the compiler wouldn't 
provide them. It's a standard build of GCC4.

Regards
Michael

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