On 24/11/12 02:21, John Scipione wrote: [...] > You still have not given a single reason that windows must not be > taller than they are wide. It is obvious is not an answer, it > certainly is not obvious to me. Why do QA (I assume you mean UX) guys > go insane seeing these "heretical" mockups? Dialogues tend to look better the closer they get to the screen's aspect ratio --- the screen frame is the single dominating element of any UI, and elements that conflict too much with this are jarring. TBH, though, I think your dialogue is sufficiently small for this not to be an issue in this case. It's also important to be careful about extending dialogues vertically, because since screens are wider than they are tall, vertical screen space is far more precious than horizontal --- I have a netbook where Gnome is practically unusable because most of the dialogues simply won't fit vertically on the screen... -- ââââ ïïïïïïïïïïïïïï âââââ http://www.cowlark.com âââââ â "Of course, on a sufficiently small planet, 40 km/hr is, in fact, â sufficient to punt the elastic spherical cow into low orbit." --- â Brooks Moses on r.a.sf.c