[haiku-development] Re: Keymaps application UI

> I have been playing with the Haiku keymap applet a bit, and the more I
> (try to) use it, the more I become inclined to think that it is
> (unnecessarily?) confusing.

+1, since i never understood what this second menu was for.

> Since Haiku strives to be simple, it may just be better to break this
> two functions into separate interfaces, maybe by using tabs: one to
> select the desired keymap and the other to create/manage custom
> (user-defined) keymaps.

I like that. A "General" tab, and a "Custom Keymap" tab.
But the problem is: what will be selected in the popup menu when a
custom keyboard is selected ?
Humm ... have to do some muckups :)

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