[haiku-development] Re: Joysticks in Haiku
- From: Stephan Aßmus <superstippi@xxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Tue, 08 Mar 2011 08:24:51 +0100
Am 08.03.2011 02:51, schrieb Carwyn:
Here is some code that works on the original BeOS, the testjoy app from usb_0.50 joystick driver works with this code, when this code is compiled with the testjoy.cpp. Ignore the hack nature of the code as it's been created by using the debugger and seeing how the original BJoystick worked.
Both of your mails don't seem to contain a question, but I assume the problem is that the Haiku BJoystick implementation and/or backend don't behave like in BeOS R5, or aren't compatible with existing applications? I don't really have an oppinion about whether it is worth to be behavior compatible, but the BJoystick backend should definitely use the existing USB HID driver infrastructure nowadays. IIRC, there was some discussion about how to achieve this a while back, either in this list (search the archives), or within a Trac ticket.
Best regards, -Stephan
- Follow-Ups:
- [haiku-development] Re: Joysticks in Haiku
- From: Enrique Medina Gremaldos
- [haiku-development] Re: Joysticks in Haiku
- References:
- [haiku-development] Re: Joysticks in Haiku
- From: Carwyn
- [haiku-development] Re: Joysticks in Haiku
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- » [haiku-development] Re: Joysticks in Haiku - Stephan Aßmus
- » [haiku-development] Re: Joysticks in Haiku - mmlr@xxxxxxxx
- » [haiku-development] Re: Joysticks in Haiku - Carwyn
- » [haiku-development] Re: Joysticks in Haiku - Carwyn
- » [haiku-development] Re: Joysticks in Haiku - Sean Collins
- » [haiku-development] Re: Joysticks in Haiku - Carwyn
- » [haiku-development] Re: Joysticks in Haiku - Sean Collins