[haiku-development] Re: GLTeapot, world space rotation
- From: "Euan Kirkhope" <euan.kirkhope@xxxxxxxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Tue, 26 Feb 2008 14:44:39 +0000
If it's just the relevant source files cherry piced and compiled in to
the exe, I'm all for it. :)
I'd prefer not to have a whole physics lib added to the source just
for a teapot and a couple of potential future games. R5 is renowned
for being compact and minimalist in terms of libs etc. I think it
would be overkill. Nice tea pot though.
I don't really think a physics engine is appropriate for an operating
system. I personally wouldn't even want one part of the standard
build if it was included.
It's certainly a really nice download for people to pull from bebits /
haikuware though, or be packaged in a distro.
Euan
On 24/02/2008, Alexandre Deckner <alex@xxxxxxxxxxxx> wrote:
> Stephan Assmus wrote :
>
> >
> > Sounds nice, I would like to try the difference!
> >
>
> I've put a binary here for testing:
> http://haikubeat.free.fr/files/testing/GLTeapot_worldspace.zip :-)
>
> >
> >> To do so, the cleanest way was to use simple (and beautyfull) quaternion
> >> math. I took http://www.bulletphysics.com implementation (ZLib license, i
> >> think it's ok?) as i'm familiar with it (i refactored/restyled
> >> btQuaternion.h from the LinearMath library). I think i just have to put
> >> our license header above or under theirs, no?
> >>
> >
> > Yes, but don't forget to put their license in the AboutSystem app too.
> >
> >
>
> Ok i'll do that. But is it really needed? Even if it's only one small
> file and not the whole lib (LinearMath)?
>
> >
> > Very nice! Thanks for sharing. The vehicle demo makes me want to program a
> > little game... :-)
> >
> >
> >
>
> Hehe, i've been dreaming of a Haiku Kart in the past months :-D And what
> about a multi-threaded physics demo, with an Haiku logo and physically
> animated leafs? The app with bullet statically linked would take around
> 200k from my experience. And the Bullet source is around 1 meg, if we
> ever want to include it in the repository.
>
> Bye,
> Alex
>
>
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- From: Alexandre Deckner
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- From: Alexandre Deckner
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- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- [haiku-development] Re: GLTeapot, world space rotation
- From: Alexandre Deckner
- [haiku-development] GLTeapot, world space rotation
- From: Alexandre Deckner
- [haiku-development] Re: GLTeapot, world space rotation
- From: Stephan Assmus
- [haiku-development] Re: GLTeapot, world space rotation
- From: Alexandre Deckner