If it's just the relevant source files cherry piced and compiled in to the exe, I'm all for it. :) I'd prefer not to have a whole physics lib added to the source just for a teapot and a couple of potential future games. R5 is renowned for being compact and minimalist in terms of libs etc. I think it would be overkill. Nice tea pot though. I don't really think a physics engine is appropriate for an operating system. I personally wouldn't even want one part of the standard build if it was included. It's certainly a really nice download for people to pull from bebits / haikuware though, or be packaged in a distro. Euan On 24/02/2008, Alexandre Deckner <alex@xxxxxxxxxxxx> wrote: > Stephan Assmus wrote : > > > > > Sounds nice, I would like to try the difference! > > > > I've put a binary here for testing: > http://haikubeat.free.fr/files/testing/GLTeapot_worldspace.zip :-) > > > > >> To do so, the cleanest way was to use simple (and beautyfull) quaternion > >> math. I took http://www.bulletphysics.com implementation (ZLib license, i > >> think it's ok?) as i'm familiar with it (i refactored/restyled > >> btQuaternion.h from the LinearMath library). I think i just have to put > >> our license header above or under theirs, no? > >> > > > > Yes, but don't forget to put their license in the AboutSystem app too. > > > > > > Ok i'll do that. But is it really needed? Even if it's only one small > file and not the whole lib (LinearMath)? > > > > > Very nice! Thanks for sharing. The vehicle demo makes me want to program a > > little game... :-) > > > > > > > > Hehe, i've been dreaming of a Haiku Kart in the past months :-D And what > about a multi-threaded physics demo, with an Haiku logo and physically > animated leafs? The app with bullet statically linked would take around > 200k from my experience. And the Bullet source is around 1 meg, if we > ever want to include it in the repository. > > Bye, > Alex > >