[haiku-development] Re: GLTeapot, world space rotation

I've tried Bullet and ODE for my cross platform rendering engine (
http://www.users.on.net/zenja), and I'm not at all happy about it's design.
 Ignoring the fact that 3 of the tutorials break (under Windows & MacOSX),
the fact that Bullet also wants to be a SceneManager has really put me off
using it.  It also isn't as multithreaded as I would like, since the
SceneManager and physics engine are sequential.
 I have ended up designing my own primitive physics engine for my own
projects.  I also believe that other developers will chose to
do their own thing.

I don't see Bullet or ODE being that common for most users.  I'd prefer to
leave Bullet out of the core Haiku distro.  If people want it, they can get
it from the official repository.  Application developers will ship with it
if necessary.  If so, it belongs to home/config/lib, not in
/beos/system/lib.

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