[haiku-development] Re: Discussing GSoC 2015 Ideas

  • From: Augustin Cavalier <waddlesplash@xxxxxxxxx>
  • To: "haiku-development@xxxxxxxxxxxxx" <haiku-development@xxxxxxxxxxxxx>
  • Date: Sat, 24 Jan 2015 15:34:27 -0500

On Sat, Jan 24, 2015 at 10:15 AM, Andrew Hudson <dmarc-noreply@xxxxxxxxxxxxx>
wrote:

> Here are a list of development ideas, more oriented to application porting:
>

Application porting is a less common topic for GSOC, most ports are simple
and can be done in a week (or much less). That being said, there are some
apps large enough for GSOC (last year, a Go port was one of the projects).


> Haiku 64-bit – more apps
>

Not really a GSOC project as it's not hard, just tedious and time-consuming
-- it's more suited for GCI tasks.

Blender – a 3D graphics application
>

Could be a GSOC project, but since we have no hardware accelerator it's
probably not very useful.


> POV RAY -  a 3D graphics application
>

IIRC, PovRay is just a CLI and does its rendering entirely in software,
this is doable in a day or so I think. (It runs on systems with far fewer
requirements than most other apps, e.g. the Wii).


> Handbrake – arguably the best open source video transcoder
>

Mostly a frontend to FFmpeg, I think, and it requires GTK so we can't port
it. (a GTK port might be a good topic for a GSOC project though :D)


> VLC – arguably the best open source media player
>

Jessica has a WIP port, just needs some more patching. Won't take a whole
summer to do.


> Minecraft – arguably the best Java gaming environment
>

Can't. Minecraft uses some proprietary libraries that tie into Java that we
have no source code for.


> Whisper BeNet – Voice and video conferencing application
>

What would a GSOC project focused around this do?


> IPv6 – update to the latest internet communications protocol
>

We already have an IPv6 module for the kernel, and Adrien is working on
that right now.

-Augustin

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