[haiku-development] Re: Disable BView antialiasing

  • From: Niels Reedijk <niels.reedijk@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Thu, 24 Sep 2009 22:37:16 +0200

Hi Caitlin,

2009/9/24 Caitlin Shaw <rogueeve@xxxxxxxxxxxxx>:
>
>>>> a fundamental scheme like that is bound to break things.
>>>>
>>>
>>> We could also identify such applications when running them
>>> (runtime_loader stuff) and change the app_server behavior for them (like
>>> activating a "no aa" flag).
>>>
>
> How good of an ability does the runtime_loader actually have to identify an
> "old BeOS app that was written before diagonal lines were anti-aliased?".
> IOW, imagine this scenario; say I'm the author of an app which I've been
> using for a while on Haiku and it works perfectly. One day I take the source
> to my works-great app and recompile it verbatim on Haiku. Is it suddenly
> going to be broken? It's probably just a 1-line change, but I was not
> expecting that, may not know about it, it may take me some time to even
> realize why it's not working anymore, etc. All this time I'm annoyed because
> I was probably trying to do something totally different, and didn't actually
> want to tear into the source of my 10-year old program which was previously
> working fine. I can't imagine there's a heuristic smart enough to detect the
> intent behind the source rather than just build platform, compiler used,
> file modify date, etc.

You're right, there is no heuristic smart enough. It's up to you to
realize that your BeOS app now became a Haiku app. This
incompatibility should eventually be listed in the Haiku book though,
so you would eventually find out.

N>

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