[haiku-development] Re: BeOS Apps Crashing on Haiku (Bug #889)

> > Nice problem we ran into there :-)
> > I would actually think it would be best to implement both options;
> > 1)
> > because it'll definitely solve the problem and makes us compatible
> > with
> > BeOS - we could make the change a compiler option
>
> Come to think of it, if the loader was able to find out what compiler
> has
> generated the shared objects involved, it could even decide live what
> strategy to use.

We could make use of ELF flags for this...
or better, really allocate an OS ID, as currently BeOS identifies
itself as SysV ABI, which is quite absurd.

François.

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