[haiku-development] Re: BPath::Append() resets the original path in case of failure.
- From: Fredrik Modéen <fredrik@xxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Wed, 25 Feb 2009 14:21:36 +0100 (CET)
> This code:
>
> BPath path1 = "/aaa/bbb";
> BPath path2 = "/ccc/ddd";
>
> path1.Append(path2.Path());
>
> printf("%s\n", path1.Path());
>
> Will print "(null)". The reason is that path2 must be relative (and not
> absolute) so the call to Append fails. I don't have anymore any working
> ZETA or BeOS installations here to test but I would be surprised if
> this behaviour is expected. IMHO, it should simply not change the
> original path.
>
> So, is this really the wanetd behaviour? Can someone test this on BeOS/
> ZETA and check if the same happens?
Same Behavor in Zeta 1.5.
BPath path1 = "/aaa/bbb";
BPath path2 = "/ccc/ddd";
path1.Append(path2.Path());
printf("%s\n", path1.Path());
Prints = null
BPath path1 = "/aaa/bbb/";
BPath path2 = "ccc/ddd";
path1.Append(path2.Path());
printf("%s\n", path1.Path());
Prints = null
BPath path1 = "/aaa/bbb";
BPath path2 = "ccc/ddd";
path1.Append(path2.Path());
printf("%s\n", path1.Path());
Prints = /aaa/bbb (no ccc/ddd added)
BPath path1 = "/aaa/bbb";
//BPath path2 = "/ccc/ddd";
path1.Append("ccc/ddd");
printf("%s\n", path1.Path());
Prints = /aaa/bbb/ccc/ddd/
>
> -Bruno
>
>
>
>
--
MVH
Fredrik Modéen
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