[haiku-development] BPath::Append() resets the original path in case of failure.

This code:

        BPath path1 = "/aaa/bbb";
        BPath path2 = "/ccc/ddd";

        path1.Append(path2.Path());

        printf("%s\n", path1.Path());

Will print "(null)". The reason is that path2 must be relative (and not 
absolute) so the call to Append fails. I don't have anymore any working 
ZETA or BeOS installations here to test but I would be surprised if 
this behaviour is expected. IMHO, it should simply not change the 
original path.

So, is this really the wanetd behaviour? Can someone test this on BeOS/
ZETA and check if the same happens?

-Bruno



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