[haiku-development] Re: BGLView changes
- From: Stefano Ceccherini <stefano.ceccherini@xxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Sat, 7 Apr 2012 14:01:23 +0200
Il giorno 07/apr/2012 13.56, "Adrien Destugues" <pulkomandy@xxxxxxxxxxxxx>
ha scritto:
>
> The hardware should not draw outside of its allowed clipping area.
> How this is done is up to the driver, it could be some kind of
hit-testing, or use a mask, some 'magic pink' filtering, or whatever. I
don't know enough about modern video hardware to say for sure.
>
> As long as the clipping area is a rectangle, things should be rather
straightforward.
>
>
Keep in mind that the clipping area is not a rectangle but a list if
rectangles.
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