To clarify my position, let me rephrase things: - I feel there should be a definite difference in AboutSystem between: 1) developers who have commit access and have been making regular contributions and 2) people who have simply submitted a few patches or wrote some code five years ago and then left. I personally may barely make the grade for 1, but there is no doubt that certain developers have spent a lot more time and energy producing prolific amounts of code for Haiku and they deserve special mention. Now I say this strictly in the context of CODE or other copyrighted material. There is no doubt that quite a few other people have made significant contributions in other areas and should be credited properly as well. Jorge of course deserves a big mention, I think diver and scottmc should be mentioned in the testing area (probably with many others), and several people have contributed large amounts of money to Haiku over the years and also deserve mention. But in its current state the AboutSystem is mostly about developers and code contributions (for good or for bad, that is mostly what it is about), and I definitely think it should be changed. Now how exactly it is to be changed may need further discussion, but maybe the easiest option is just to change the phrasing of the generic copyright to what Jorge said: "The copyright to the Haiku code is property of Haiku Inc. or of the respective author(s) where expressly noted in the source." Then below that, something like: "Many individuals have contributed to the creation of Haiku. For a full list of developers and other contributors, please click here." Clicking would then open a local copy of a credits page for that version of Haiku. Copies of that could also be hosted on the web site and organized by release. Also let me say that while I may accidentally come off as implying that only the developers matter in this project, in reality I have a lot of respect for all the other contributions made to Haiku, especially from Jorge. I apologize if it sounds differently at times. I suspect the other developers feel the same way. Regards, Ryan