[haiku-development] Re: 64 bit

  • From: "Mark A Hayes" <markarnold@xxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Wed, 10 Sep 2014 12:23:30 +0200

Wednesday, September 10, 2014 at 11:06 AM, pulkomandy 
<pulkomandy@xxxxxxxxxxxxx> wrote:

> On the other hand, I see little  point in people popping on the Haiku
> project mailing list and telling us
> "hey guys, your main goal is wrong, and you should change it".

Wow, retract the spikes right there. I asked about a rationale. There was some 
exchanges, there was explanations. Nobody told anyone anything.

You participate in an open source project, and if you don't like people 
questioning past choices or don't like perfectly reasonable debates or don't 
accept people disagreeing with you, well, then you'll burn out in a hurry.

I'm a BeOS veteran and I came into the Haiku project with fresh eyes. I'm 
really impressed by parts of project, but I'm also dubious about some of the 
choices and goals, but I do of course accept them. Maybe you can learn 
something from this. You're creating a BeOS clone, which is something a lot of 
people are interested in, and they will have opinions that doesn't match yours. 
The fact that it seems to take forever to get a release out the door makes 
people think about ways to improve productivity. That was my angle.

And let's face it: nobody will succeed with another fork or another bare bones 
BeOS attempt. So it's in my interest trying to understand why Haiku is the way 
it is, and I don't see any harm in offering my viewpoints.

Cheers
m.a

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