I guess his name was in the GLDispather.h header because I may have started by customized a Mesa's glapi.h but in turn hide all platform specific code by making a class instead. My bad for not cleaning thz header then. Anyway that not a big deal anyway. Le 26 janv. 2012 17:50, "Alexander von Gluck" <kallisti5@xxxxxxxxxxx> a écrit : > On 26.01.2012 10:46, Philippe Houdoin wrote: > >> IIRC the GLDispatcher class was introduced as an object to hand renderer >> add-on to let tune the GL API table without >> be dependant on Mesa glapi. It was never part of Mesa code itself and his >> specific to Haiku opengl kit (renderer) >> API.. As such I don't think it was never written by Brian Paul or even >> part of the BeOS driver he once wrote and that >> I used to maintain. >> >> I don't see why he should be credited here for something which was >> written already under OpenBeOS /Haiku licensing >> terms from day one. >> > > When I spoke to him on this, he did mention not remembering writing the > exact code... however his name *was* in the headers which is why I started > with him. > > This is a perfect example of the results of bad header upkeep :) > > This is a *very* small / simple bit of code, who else should be added to > ensure credit is given? > > -- Alex > >