[openbeos-cdt] Re: Comments on Nicholas Blachford's Photoshop work

  • From: "Humdinger" <humdingerb@xxxxxxxxxxxxxx>
  • To: openbeos-cdt@xxxxxxxxxxxxx
  • Date: Mon, 09 Nov 2009 07:40:33 +0100

-- Nicholas Blachford, on Sun, 8 Nov 2009 21:43:35 +0000:
> 2: The second image makes the windows cleaner, removing the outer  
> boarder and generally making it cleaner.

Having a single-pixel border may work. We don't want a text window bleed 
into a bright background picture. What do you think of this: 
http://www.haiku-os.org/community/forum/haiku_ui_mockup
I always liked that (besides the to dark tab). Narrower window borders, 
square window, slightly round tab (though I'd still prefer the left 
side cornered, as mentioned in my other mail).
I also like the blue selection colour in the menu.
I also suspect that the warm brownish background picture together with 
the clear gray, blue and yellow makes this mockup so visually pleasing. 
:)

> 3: The third image adds shadows, these are quite big and diffuse, 
> this  
> saves you having to work out where shadows go where there are 
> multiple  
> layers since you can't see them clearly enough to see if they are  
> wrong or not. 

Again look at the shadows of the above mockup.

IMO there could be a very subtle, very narrow shadow directly from 
above for every window, i.e. more like a darkening glow. Only the 
active window could have an additional little icon-guideline-conform 
shadow, lifting it up ever so slightly. subtlety is key.
Are real shadows even feasible without a 3d-compositing GUI?

> 4: The texture was added because flat grey windows still look flat.

I'm no fan of textures, but as long as its customizable it's OK.

Regards,
Humdinger

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