[haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions
- From: "michaelvoliveira" <trac@xxxxxxxxxxxx>
- Date: Thu, 05 Aug 2010 07:43:18 -0000
#6266: Implement GLUT game functions
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Reporter: michaelvoliveira | Owner: phoudoin
Type: enhancement | Status: in-progress
Priority: normal | Milestone: R1
Component: Kits/OpenGL Kit | Version: R1/Development
Resolution: | Keywords: opengl glut
Blocked By: | Has a Patch: 0
Platform: All | Blocking:
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Comment (by michaelvoliveira):
I'm back!
After a stress testing, here is the results:
BillardGL not work for me... maybe can be my unsupported radeonhd, because
I can see 1024x768:32@xxxxxxxxx and I can't set it down in Vesa mode,
maybe with my onboard gforce..
Well, don't matter, because the new GLUT functions works well. The proof
is that GL-117 game was ported (see in Haikuware :) FooBillard too. And
many others will come after!
For now, this ticket could be closed and set as fixed. Thank you!
one more thing and a bit offtopic: Will be possible create something like
glXGetProcAddressARB() or wglGetProcAddress() in Haiku? I know that we
have glutGetProcAddress, but is only difference seems that we use 'const
char*' instead 'const GLubyte*' from the others..
I know that ask so much, but is the really function that matters in GLX...
BTW, our softpipe implementation not work anymore, and the gallium branch
needs a update before test the render again
--
Ticket URL: <http://dev.haiku-os.org/ticket/6266#comment:15>
Haiku <http://dev.haiku-os.org>
Haiku - the operating system.
Other related posts:
- » [haiku-bugs] [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - korli
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - jackburton
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - phoudoin
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - phoudoin
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - phoudoin
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - phoudoin
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - phoudoin
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - phoudoin
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - michaelvoliveira
- » [haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions - phoudoin