[haiku-appserver] Re: progress and status
- From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
- To: haiku-appserver@xxxxxxxxxxxxx
- Date: Wed, 18 May 2005 14:39:55 +0200 CEST
Adi Oanca <adioanca@xxxxxxxxxxxxxx> wrote:
> > > Then search for B_MOUSE_UP and B_MOUSE_MOVED messages, and
> > > while doing so, take the _UPDATE_ message that you may find and
> > > dispatch it. Calling DispatchMessage(updateMsg, window) is OK - I
> > > don't
> > > see any problem by doing so.
> > I'm pretty sure that calling DispatchMessage() from GetMouse() is a
> > bad
> > idea. The first question to ask for me would be: why are you doing
> > this?
> Yes, agreed!
> But if we _know_ the message and we know we have a case for it,
> as we have for _UPDATE_, then it's perfectly safe.
> I suggested that because I don't want to take the code from
> case_UPDATE_ and copy it in GetMouse().
I'm afraid you have to; DispatchMessage() is virtual and can and will
be overridden. IOW you don't have control over this method - you would
need to make sure that the BWindow version of it is called, but you
don't do that.
> > DispatchMessage() will a) process the messages, and b) call the
> > handler's MessageReceived() hooks (hello stack eating recursion,
> > btw).
> Not in this case.
Have a look at our implementation: it's called for all messages.
Bye,
Axel.
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