[haiku-appserver] investigating some bugs
- From: "Stephan Assmus" <superstippi@xxxxxx>
- To: haiku-appserver@xxxxxxxxxxxxx
- Date: Mon, 28 Mar 2005 04:42:28 +0200 CEST
Writing this late at night about some bugs you're tracking down and
cannot find always bears the risk of going "Doh!" the next morning when
you're able to think clearly again. I'm going to write this anyways,
because maybe someone can help and when I wake up tomorrow I find an
answer in the mail... :-)
I'm wrestling with several problems:
1.) My ViewHWInterface is very similar to the ViewDriver. The BWindow
it uses, which is almost identical to the one used in ViewDriver
emulates the input_server. Sometimes the window locks up, and it is
blocking on a semaphore called "OBinputserverlink" or something to the
like. This window can only lock up calling some BView hook function
which in turn uses a BPortLink to send mouse down/moved/up messages to
the app_server.
2.) Sometimes the RootLayer1 thread starts to suck up all CPU and when
I manage to debug it via Process controller, it involves
Layer::StartRebuildRegions() or RebuildRegions(). Is there the
possibility of StartRebuildRegions() being caught in an endless loop? I
don't follow everything that's happening there, but the only thing
which caught my attention was
for(Layer *lay = VirtualBottomChild(); lay; lay =
VirtualUpperSibling())
which would loop for ever if the layer tree was somehow screwed up.
3.) The clipping of the windows themself seems to work alright, but the
clipping of the views they contain seems to be wrong. At least I don't
see these views draw correctly, with the result being pretty much the
same wether my Painter driver is used or the ViewDriver. See src/tests/
servers/app/windows. After I added more stuff there, I started to see
bits of drawing way outside the windows too.
I'm hoping for some assistance in fixing these problems. I would very
much like to show something at BeGeistert and it looks like it could
well be possible.
Best regards,
-Stephan
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- From: Adi Oanca
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