[haiku-appserver] Re: drawing thread

Hi DW,

> 1) Hardware-accelerated OpenGL
> 2) using OpenGL for windowing -- using Adi's thoughts on a double-
> buffered windowing system on texture memory.
> 3) Hooks to support a remote-access server
> 4) Full-fledged OpenType support, including support for OpenType 
> layout
> 5) Seeing how much new stuff can be used in the R1 to allow for 
> support 
> for older hardware
> 6) Expansion of availalable video driver hooks to allow for more 
> usage 
> of 2D HW acceleration
> 
> Thoughts, guys?

I'd like to add that other doublebuffering to the wishlist :)
(BTW texture memory is the graphicscard RAM that's not used for other 
purposes like visible screen, cursor and overlay I presume?)

Rudolf.


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