[gmpi] Re: Topic 6: Time representation
- From: Chris Grigg <gmpi-public@xxxxxxxxxxxxxx>
- To: gmpi@xxxxxxxxxxxxx
- Date: Wed, 30 Apr 2003 17:55:58 -0700
-----Original Message-----
From: Chris Grigg [mailto:gmpi-public@xxxxxxxxxxxxxx]
That seems like a philosophical argument to me, not a technical one.
Would you agree that there is some sufficiently fine stepped
resolution beyond which, for a given tempo, in the context of a
sampled audio DAW/sequencer or a MIDI-like instrument, the difference
between a float representation of a time position and a stepped time
position is inaudible to humans?
-- Chris
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The technical argument is that for clarity and simplicity you should
represent data with its natural data type in the chosen
implementation language, in natural units. By not doing so you are
unnecessarily adding extra complications.
Some of these complications are: the need to convert to ordinary
units of musical time (e.g. beats) and back; the arbitrary
conversion constant involved; rounding issues when performing
operations on musical time values; lack of language support for
fixed point; conversion between different tick bases, if they are
settable; user interfaces for settability; do ticks per second need
to evenly divide the sample rate? ; the video frame rate?; the
buffer block rate?; what happens if we need to support new rates in
the future?; does this limit the possible tempos?; possible
rhythms?; etc.
It is just a lot simpler to represent musical time as musical time,
rather than as musical time multiplied by a large arbitrary constant
and then quantized to the nearest integer.
-Frederick Umminger
I'm sorry if I put the above at all harshly. It's probably not
obvious that as far as I care, the sequencer app can use floating
point musical time representation as their user-visible time
representation. I'm really only concerned with what these things
look like at the level of the plug-in API that we're designing here.
At that level, we've already agreed that the actual even times --
that data that is going to result in everything actually audible --
are nailed down to sample numbers (or higher-resolution sub-divisions
per Mike) because that's what the event time stamp encodes. So any
advantages of floating point -- including resolution, efficiency of
handling, and fgreedom from conversion math -- are already lost by
the time anything audible is going to happen. If the plug-in wants
to get some high-resolution musical event info back because of some
unusual sort of processing it wants to do -- which is what we've been
talking about -- then fine, but to do that with floating point would
be kind of artificial. In applied computer music performance,
everything gets quantized.
And could you answer my question please?
-- Chris
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- References:
- [gmpi] Re: Topic 6: Time representation
- From: Frederick Umminger
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- » [gmpi] Re: Topic 6: Time representation
- » [gmpi] Re: Topic 6: Time representation
- » [gmpi] Re: Topic 6: Time representation
- » [gmpi] Re: Topic 6: Time representation
-----Original Message----- From: Chris Grigg [mailto:gmpi-public@xxxxxxxxxxxxxx]
That seems like a philosophical argument to me, not a technical one. Would you agree that there is some sufficiently fine stepped resolution beyond which, for a given tempo, in the context of a sampled audio DAW/sequencer or a MIDI-like instrument, the difference between a float representation of a time position and a stepped time position is inaudible to humans?
-- Chris
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The technical argument is that for clarity and simplicity you should represent data with its natural data type in the chosen implementation language, in natural units. By not doing so you are unnecessarily adding extra complications.
Some of these complications are: the need to convert to ordinary units of musical time (e.g. beats) and back; the arbitrary conversion constant involved; rounding issues when performing operations on musical time values; lack of language support for fixed point; conversion between different tick bases, if they are settable; user interfaces for settability; do ticks per second need to evenly divide the sample rate? ; the video frame rate?; the buffer block rate?; what happens if we need to support new rates in the future?; does this limit the possible tempos?; possible rhythms?; etc.
It is just a lot simpler to represent musical time as musical time, rather than as musical time multiplied by a large arbitrary constant and then quantized to the nearest integer.
-Frederick Umminger
- [gmpi] Re: Topic 6: Time representation
- From: Frederick Umminger