[gmpi] Re: Decision Time: 7.1.2

On Friday 13 June 2003 12.35, Steve Harris wrote:
[...]
> All current game systems (ie. ones fast enough to run RT plugins
> on) have hardware FPU support.

Maybe they do, but I suspect some have SIMD FPUs only.

I had to implement waveform caching to disk in Kobo Deluxe, because it 
takes over two minutes (!) for a PlayStation 2 (PS2 Linux) to render 
what a P-III 933 does in at most two seconds. Dunno if the PS2 Linux 
devsystem is crippled, or if there simply is no FPU that can execute 
"normal" (ie non SIMD) FP code.


//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -'
   --- http://olofson.net --- http://www.reologica.se ---


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