That was Windows. I'm still trying to make it work on mac... On Sun, Jan 8, 2012 at 8:25 PM, Kuba Marek <blue.cube@xxxxxxxxx> wrote: > You had an extra '}' in there :-) I pushed the updated version, > hopefully it will work now. > And you checked it on windows or mac? > > Kuba > > > It works, after changing > > > > LIST(APPEND OSGEARTH_LIBRARIES > > debug ${library_uc}_LIBRARY_DEBUG > > optimized ${library_uc}_LIBRARY}) > > > > to > > > > LIST(APPEND OSGEARTH_LIBRARIES > > debug ${${library_uc}_LIBRARY_DEBUG} > > optimized ${${library_uc}_LIBRARY}}) > > > > (line 111) > > > > Bohdan > > > > On Sun, Jan 8, 2012 at 5:25 PM, Kuba Marek <blue.cube@xxxxxxxxx> > > wrote: > > > > > I tried to fix it. On linux it's working flawlessly the same way as > > > it did, on windows it needs testing. > > > It's in my branch, please try it and tell me what are the results. > > > > > > Kuba > > > > > > > Hi all, > > > > I was trying to find out why the application doesn't run on my > > > > comp. I tried to run release - it worked perfectly. > > > > Debug was terminating with run time error. > > > > The problem is in the paths to osgEarth debug libraries - they are > > > > set badly by cmake. In the CMakeCache.txt are the right paths, > > > > but in the VisualStudio project is the release library instead. > > > > > > > > I attach the CMakeCache.txt to this e-mail, there is clearly > > > > different names for debug and release osgEarth libraries. But in > > > > the VS project there are names without 'd' postfix. When I added > > > > it by hand, everything went right. ..I also attach the list of > > > > libraries being linked to the VisualStudio updraft project (there > > > > are wrong osgEarth names). > > > > > > > > If anybody has a clue how to solve it, please go on. > > > > I'm going to report this to the Github and continue with my > > > > Cuploader issue. > > > > > > > > Tom > > > >