[ggo-discussion] Re: small sgf editor bug
- From: Peter Strempel <zotan@xxxxxx>
- To: ggo-discussion@xxxxxxxxxxxxx
- Date: Tue, 29 Apr 2003 23:27:13 +0200
On Mon, Apr 28, 2003 at 08:47:24PM +0300, Jarkko Lindblad wrote:
> 3. When I came back to the original node I added another letter mark to
> it and gGo added *another* letter 'a' to it instead of 'b' as it should.
Yes, right. gGo remembers which letters you already used (and does its best
to do that if you use customized letters with the shift-click action, then
you can enter any text). However, this information is thrown away when you
leave the current node. It makes partly sense because the letter pool needs
to reset for another node, but the problem is, if you return to the node
again, gGo does not know anymore which letters you already used earlier. I
suppose I need to save this within each node of the tree (Argh, more memory
usage for Kogo!) Maybe I limit it to the current editing session and ignore
it when reading files, but then if you later re-edit a loaded SGF game, you
will have the same problem again. But if its used for loaded games, it will
bloat Kogo even more. Hmm, unsure currently about a good solution. Or I
just ignore it if the sgf file size is larger than normal games.
Peter
- References:
- [ggo-discussion] Multiple games support
- From: Peter Strempel
- [ggo-discussion] that capture counting bug
- From: Michael Camacho
- [ggo-discussion] small sgf editor bug
- From: Jarkko Lindblad
Other related posts:
- » [ggo-discussion] small sgf editor bug
- » [ggo-discussion] Re: small sgf editor bug
- [ggo-discussion] Multiple games support
- From: Peter Strempel
- [ggo-discussion] that capture counting bug
- From: Michael Camacho
- [ggo-discussion] small sgf editor bug
- From: Jarkko Lindblad