[ggo-discussion] Re: race condition
- From: "Michael Camacho" <Michael@xxxxxxxxxxxxxxxx>
- To: <ggo-discussion@xxxxxxxxxxxxx>
- Date: Sun, 17 Aug 2003 22:02:51 +0100
----- Original Message -----
From: "Volker Braun" <volker.braun@xxxxxxxxxxxxxxxxxxx>
To: "gGo Mailinglist" <ggo-discussion@xxxxxxxxxxxxx>
Sent: Sunday, August 17, 2003 8:04 PM
Subject: [ggo-discussion] race condition
> Usually I can play gnugo via ggo fine, but under heavy load (e.g.
> running a compilation in the background) something locks up: even though
> it is gnugo's move it does not continue. Since gnugo does not consume
> any CPU time I assume that it has computed its move but ggo does not
> display the result.
>
> If I play very slowly this does not happen, so it must be a race
> condition somewhere.
>
> More detailed observations: Under high load I see the following after
> gnugo's last move: first I get the half-transparent stone marker of the
> opposite color, only a moment later I get the marker in the correct
> color. If I play while the marker is in the wrong color or very shortly
> afterwards, ggo always locks up (i.e. I never get the response move,
> undo/pass etc. do nothing, new game still works).
>
> RedHat Linux 9 + all patches (kernel 2.4.20-19.9)
> GNU Go Version 3.4
> gGo 0.4
>
> I had the same issue with GnuGo 3.2 and gGo 0.3.8.
>
> Best,
> Volker
>
>
>
>
- Follow-Ups:
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- References:
- [ggo-discussion] race condition
- From: Volker Braun
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