[ggo-discussion] Re: glGo 1.2 beta
- From: Peter Strempel <pstrempel@xxxxxx>
- To: ggo-discussion@xxxxxxxxxxxxx
- Date: Thu, 03 Mar 2005 22:26:24 +0100
David C. Oshel wrote:
> So how good is the one you have to use?
I don't "have to use" it. :*) I saw a demonstration of it about a year
ago and asked: "Can I have this for glGo??"
About how good, tough to say. I compared a couple of complex positions
(complex at least to my poor understanding of Go) with the Pandanet
scorer, GNU Go and a quite old but good Amiga program named Primiview.
GNU Go only outputs the final score value, I couldn't get it to display
territory or marked groups (Is there a way?). GNU Go is good when the
game is almost at its end, but during the middle game the output seems
like rolled dice. The Primiview estimator could get a couple of middle
game positions quite right, but often failed on some dead groups who had
only 1 1/2 eyes. Apparently it couldn't determine the half eye properly.
The Pandanet scorer got those dead-with-1 1/2-eyes groups correct, and
estimation over some middle game positions looked quite reasonable. But
I could fool all three scorers with some Go Seigen game which had a huge
dead dragon, and neither got that right.
Feel free to experiment with it a bit. Primiview runs fine in UAE emulator.
Then there is the CGoban2 territory estimator; though it's occasionally
useful, I overall find it's output not very valuable.
> In other words, is it a
> parimutuel algorithm trying to fix odds on the outcome, or is it just
> counting territory if the game stops now?
I have no idea about the implementation, I don't have the source code.
Even if I had it, no idea if I would understand much. I had a basic AI
class at university, but that's all AI programming I ever did.
Peter
- References:
- [ggo-discussion] glGo 1.2 beta
- From: Peter Strempel
- [ggo-discussion] Re: glGo 1.2 beta
- From: David C. Oshel
- [ggo-discussion] Re: glGo 1.2 beta
- From: Peter Strempel
- [ggo-discussion] Re: glGo 1.2 beta
- From: David C. Oshel
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