[ggo-discussion] Re: big old and forgotten bug
- From: Jarkko Lindblad <jarkko.lindblad@xxxxxxxxxx>
- To: ggo-discussion@xxxxxxxxxxxxx
- Date: Mon, 31 Jan 2005 18:31:45 +0200
Kevin Purvis wrote:
>Hello All:
>
>- I had a very similar problem a while ago. Peter gave some suggestions that
>I think are the ultimate cause. I happened to upgrade to Service Pack 2 at
>roughly the same time I started occasionally using AOL instant messenger.
>According to Peter, SP2 has limits on outgoing internet connections. I
>believe AIM likes to take up a bunch. When I stopped using AIM at the same
>time as glGo the problem ceased. Perhaps you are running some other
>applications that would also be connected to the internet? I am sure Peter
>can expand.
>
>
>
Well, I've not instaled SP2, nor do I use anything from AOL :) Also the
last time this problem occured, I was definately using less internet
conections than I've often used while playing, so I doubt this is the
fault. Of course this could just be random intenet problems, but I just
haven't really had those in this millenium, though they were rather
frequent in the 90's. If this problem persists, I'll cry some more here.
>- Yes, I had the same problem with reloading to an earlier point than
>listed. Until that is fixed, completely exiting the application and then
>reopening it should fix that as well.
>
>- It does bring up another thought though. I really wish that when a
>disconnect did occur, there was more explicit notice from glGo than just a
>line in the telnet window.
>
>
>
This would be nice, though maybe quite hard to implement?
>Your program is always getting better Peter. Thank you from all the go users
>out there!
>
>
>
Agreed!
Oh, one thing I'd like to see in the sgf-editor is the possibility to
reorder variations - often I go through some variations, for example
before the move is played on TV. Maybe this is there already and I just
can't find it being this dumb :)
--
Jarkko Lindblad
jarkko.lindblad@xxxxxxxxxx
This all is temporary
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