[ggo-discussion] Re: big old and forgotten bug

Kevin Purvis wrote:

>Hello All:
>
>- I had a very similar problem a while ago. Peter gave some suggestions that 
>I think are the ultimate cause. I happened to upgrade to Service Pack 2 at 
>roughly the same time I started occasionally using AOL instant messenger. 
>According to Peter, SP2 has limits on outgoing internet connections. I 
>believe AIM likes to take up a bunch. When I stopped using AIM at the same 
>time as glGo the problem ceased. Perhaps you are running some other 
>applications that would also be connected to the internet? I am sure Peter 
>can expand.
>
>  
>
Well, I've not instaled SP2, nor do I use anything from AOL :) Also the 
last time this problem occured, I was definately using less internet 
conections than I've often used while playing, so I doubt this is the 
fault. Of course this could just be random intenet problems, but I just 
haven't really had those in this millenium, though they were rather 
frequent in the 90's. If this problem persists, I'll cry some more here.

>- Yes, I had the same problem with reloading to an earlier point than 
>listed. Until that is fixed, completely exiting the application and then 
>reopening it should fix that as well.
>
>- It does bring up another thought though. I really wish that when a 
>disconnect did occur, there was more explicit notice from glGo than just a 
>line in the telnet window.
>
>  
>
This would be nice, though maybe quite hard to implement?

>Your program is always getting better Peter. Thank you from all the go users 
>out there!
>
>  
>
Agreed!

Oh, one thing I'd like to see in the sgf-editor is the possibility to 
reorder variations - often I go through some variations, for example 
before the move is played on TV. Maybe this is there already and I just 
can't find it being this dumb :)

-- 
Jarkko Lindblad
jarkko.lindblad@xxxxxxxxxx
This all is temporary


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