[ggo-discussion] Re: big old and forgotten bug
- From: Peter Strempel <pstrempel@xxxxxx>
- To: ggo-discussion@xxxxxxxxxxxxx
- Date: Sun, 30 Jan 2005 11:50:54 +0100
Not forgotten. I can reproduce this with glGo on Windows (but it doesn't
happen on Linux or Mac). I have absolutely no idea why this happens.
Generally having more than one OpenGL display in one application is a
dirty hack, not supported by some videocard drivers, and can lead to
problems. Also the fact it doesn't occur on Linux and Mac makes me think
it's not a glGo issue. It's actually the same code in glGo for Windows,
Linux and Mac. wxWidgets, the GUI library I use, wraps the 3D code and
implements it with wigl (a Microsoft OpenGL helper library) on Windows.
The Linux version implements it with X11 lib. Hence, it could either be
a bug in glGo which oddly only occurs on Windows, or a bug in wxWidgets,
or a bug in the wigl library. Hard to figure out ... ;(
- Follow-Ups:
- [ggo-discussion] Re: big old and forgotten bug
- From: Jarkko Lindblad
- References:
- [ggo-discussion] Problems with 3D-Board
- From: theubner
- [ggo-discussion] Re: Problems with 3D-Board
- From: Peter Strempel
- [ggo-discussion] a small bug?
- From: Jarkko Lindblad
- [ggo-discussion] big old and forgotten bug
- From: Jarkko Lindblad
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- » [ggo-discussion] Re: big old and forgotten bug
- [ggo-discussion] Re: big old and forgotten bug
- From: Jarkko Lindblad
- [ggo-discussion] Problems with 3D-Board
- From: theubner
- [ggo-discussion] Re: Problems with 3D-Board
- From: Peter Strempel
- [ggo-discussion] a small bug?
- From: Jarkko Lindblad
- [ggo-discussion] big old and forgotten bug
- From: Jarkko Lindblad