[ggo-discussion] Re: SGF tree display

* Peter Strempel wrote on Sun, Jan 18, 2004 at 18:46 +0100:
> I would be interested in some opinions and feedback. I am currently=20
> working on a SGF tree display for gGo and glGo.=20

CooL :-)

> The tree demo is available here:=20
> The download is Windows only and a simple installer.=20

So I'm out :)

> Python standalone packaging for Linux does not work well.

It's realized in Python? Or are you just prototyping?

> Python sources on Linux would work but require SDL, Pygame,
> wxGTK, wxPython installed (probably not available on a standard
> Linux).

I don't think at my Linux fullfills this (locate pygame found
nothing). Hopefully you'd find a way to make the package
installable with ease, like gGo which profits of Java standard.

Just as a probably stupid idea: Maybe in upcoming versions the 3D
is a kind of "plugin" for gGo. From first sight this looks
difficult, because even by JNI some renderer could be plugged in,
I think this gets problematic when handling mouse actions. But
maybe a transparent Java Windows could catch and calculate the
mouse operation. I have no idea at all how to render an embedded
windows via JNI :-) Well, at the end however it would be possible
to get it via Webstart (without 3D then). Of course JNI may a bad
idea, maybe some "external drawing engine", e.g. some SDL
application which is a standalone server offering some TCP
commands? huh, still not simple :) so much just about the stupid
idea, but in some way this would create a universal, independent
and separatly deployable 3D renderer (which someone would call a
"Component"). This seems to fit to the GnuGo "component" idea.

oki,

Steffen

--=20
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