[ggo-discussion] Re: SGF tree display
- From: Steffen Dettmer <steffen@xxxxxxx>
- To: ggo-discussion@xxxxxxxxxxxxx
- Date: Sun, 18 Jan 2004 20:31:34 +0100
* Peter Strempel wrote on Sun, Jan 18, 2004 at 18:46 +0100:
> I would be interested in some opinions and feedback. I am currently=20
> working on a SGF tree display for gGo and glGo.=20
CooL :-)
> The tree demo is available here:=20
> The download is Windows only and a simple installer.=20
So I'm out :)
> Python standalone packaging for Linux does not work well.
It's realized in Python? Or are you just prototyping?
> Python sources on Linux would work but require SDL, Pygame,
> wxGTK, wxPython installed (probably not available on a standard
> Linux).
I don't think at my Linux fullfills this (locate pygame found
nothing). Hopefully you'd find a way to make the package
installable with ease, like gGo which profits of Java standard.
Just as a probably stupid idea: Maybe in upcoming versions the 3D
is a kind of "plugin" for gGo. From first sight this looks
difficult, because even by JNI some renderer could be plugged in,
I think this gets problematic when handling mouse actions. But
maybe a transparent Java Windows could catch and calculate the
mouse operation. I have no idea at all how to render an embedded
windows via JNI :-) Well, at the end however it would be possible
to get it via Webstart (without 3D then). Of course JNI may a bad
idea, maybe some "external drawing engine", e.g. some SDL
application which is a standalone server offering some TCP
commands? huh, still not simple :) so much just about the stupid
idea, but in some way this would create a universal, independent
and separatly deployable 3D renderer (which someone would call a
"Component"). This seems to fit to the GnuGo "component" idea.
oki,
Steffen
--=20
Dieses Schreiben wurde maschinell erstellt,
es tr=E4gt daher weder Unterschrift noch Siegel.
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