[ggo-discussion] New glGo sneak preview available
- From: Peter Strempel <pstrempel@xxxxxx>
- To: ggo-discussion@xxxxxxxxxxxxx
- Date: Wed, 20 Aug 2003 01:43:27 +0200
Cheers,
new version of glGo is available for download at
http://panda-igs.joyjoy.net/java/gGo/glGo/
It includes support for GNU Go, some OpenGL fixes and a translation support
(german included).
The GNU Go binary must be in the same path as glGo.exe, else it won't find
gnugo.exe (no configuration available yet as in gGo for this). Handicap is
supported, clocks and undo not yet. Resume also not yet supported - no
miracle without SGF loading. :*)
To start a GNU Go game, select Connect GTP in the GTP menu. To finish a
session, select Close GTP. It right now all happens in a single board
window, it won't open an extra board. It's probably a bit confusing. Once
you start GNU Go, the board gets into "GTP mode", once you close GTP again,
the board is back to normal mode. But you really cannot see the difference,
as the window doesn't change. Well, it's a start.
I tuned the OpenGL display a little, I forced software rendering mode by
dropping the standard Microsoft OpenGL libs from my Windows98 CD into the
glGo directory. It actually looks ok now and speed is acceptable if most
OpenGL options in the View are disabled and you don't rotate with 200
stones on the board. However, default settings are not software-mode
friendly, so its some effort to switch them off every time. Configuration
is not yet saved and restored (soon). Still, a working 3D driver is to be
prefered.
Translation support is there, I personally find that one of the nifty
things in gGo to have it in several languages (praises to the translators).
Translating glGo already is much too early, I won't ask for assistance yet
but simply keep doing german test translating. Too much is changing at the
moment. But I was interested to see if and how easy international support
is available.
As things look, I will probably port gGo/Java to
C++/wxWindows/OpenGL/(DirectX?). That will be a long way, though. The 3D
mode is cool, if it runs. If it does not run, the program is pretty
useless. So I will have to find a solution for this, let's see. The already
included 2D-only mode might be an alternative, but right now it's plain ugly.
The Java gGo won't die, but it seems quite impossible to actively program
both clients at the same time. I will try to get the bugfixes for gGo done
while working on the C++ port. But don't expect new gGo/Java stuff in the
near future. I will keep the code quite similar, so new features can be
added to both programs without much pain. Porting the GNU Go code from Java
gGo actually was a comfortable copy&paste session.
As usual, feedback welcome. :)
Peter
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