[ggo-discussion] Re: Bugs etc.
- From: Peter Strempel <zotan@xxxxxx>
- To: ggo-discussion@xxxxxxxxxxxxx
- Date: Wed, 5 Mar 2003 09:22:02 +0100
Cheers,
status update on these reports. All "works now" and "fixed" refer to the
upcoming 0.3.5pre2, which is not yet up (working on #2 first). So dont
wonder if you try pre1 and mentioned stuff doesnt work yet.
> 1. The "XXXXX is currently involved in a match against someone else."
> message does not close the match requester.
Fixed.
> 2. After the game is over, the names of the players get replaced by text
> black and white and after that one no longer is able to for example see the
> stats of the players.
This is a bit tricky. Try the SGF editor and toggle Score mode and look at
the sidebar. You will see that the small frames around the black and white
GUI groups have a title reading "White" and "Black". In normal mode there is
also a label with the player name, allowing the right-click popup menu if
its an IGS game. In score mode this label is missing (I had it there first,
but it cluttered the small space there too much).
I dont want to remove the frame descriptions "White" and "Black" because
lots of people will ask: Who is white? Above or below? I will give it a try
to put that name label back into the score mode group, Ive to see how I get
it looking properly. With the default Java look and feel the labels are too
large in height, so the whole sidebar got larger than the space available on
the right side of the board.
> 3. I was observing a game (or two, like I often do). I was requested a
> match, and I agreed. Otherwise everything went fine, but the stones on the
> new board were all drawn quite a few pixels off their proper position. I
> think this has something to do with the fact that the game observing window
> has a slider on the bottom of the window and the game playing window does
> not. Anyhow, this has happened to me several times.
I suppose you got a board size saved which just misplaces the stones a
little depending if the slider is present or not. Resize the board few
pixels, save the size and try again. I found it impossible to get the stones
and last-move marks 100% centered on all possible board sizes. As pixels are
only integer values, at some point it offsets by one pixel for some sizes.
I've just played a little with board sizes and got one saved here which
displays stones and marks properly with or without slider.
> 4. In the sgf-editor, is it possible to view file like the Primiview
> (variations as siblings OR as children)? The damn thing (just kidding) just
> crashed and I'm too lazy to close and restart it and try out the menus.
No, only variation display as siblings is possible. I find display as
children absolutely horrible, I always turn it off when I use an editor
which displays variations this way (kombilo for example). However, I might
admit that what I consider might not be what everyone else considers, so
having it as option should not hurt. Not done yet, not top priority.
> 5. I was observing two games. One which was boering was adjourned, so I
> decided to close the window. When the game continued, the game popped up
> even though I clearly told the client I don't want to observe the game even
> if it continues (as I had closed the window).
Fixed. Actually, the client was supposed to do as you describe. If you
closed the window, you stated you are not interested in the game anymore.
But that didnt work as expected. Should be fine now.
> 6. Again, watching two games, decided to try out a variation on an empty
> board. Tried to open one - a window opened, and nothing much got drawn to
> it. I closed the window. I tried to open an empty board again, same result -
> this time the hovering stone cursor left a trail, and when I tried to place
> a stone all hell broke loose - now all the windows are transparent, although
> evidently the client still at least partly runs.
No clue. I've no trouble opening several windows at the same time. And my
cursor stone has not yet left trails.
> 7. My opponent ran out of time and the client stated in the board window
> that the game is over. I wanted to see how I should have played at one
> point, and then realized that there is no way of doing that - no sliders on
> the bottom, no edit-button (I guess there should have been an edit button?).
> And the buttons like "Undo" and other game related buttons were still there
> as if the game was still going on.
I removed the edit button (and the guess score) for own games. When the game
has ended, simply save the sgf and open it in the SGF editor. By the way,
with 0.3.4 gGo will autosave all own games into a given folder, see
preferences dialog, IGS tab. So when a game is finished and you have this
autosave enabled, you can always fetch the SGF file and check out stuff. I
like it that way, as the sgf is on my harddisk, and I can close the game
window on IGS, log off, get a beer, and then go over my game, without the
need to remember to save the game (I'd always forgotten that and of course
had automail toggled off).
> 8. Can I snapshot the position of the match request window? If not, I should
> be able to.
No, the match requester puts itself always in the center of the screen, and
offsets further requesters a little. However, that's sort of annoying with
this range-match feature PandaEgg has (I really hate it), which delivers you
heaps of match requests which almost all result in "But it seems XY is not
challenging you." The matchrequest popup in the middle of the screen was
annoying me as well. I will simply let the requesters remember their
position when you move them around. I am not yet sure if I attach this to
the "Save window position" option or not (I have that disabled but would use
the match snapshot.)
Let's see, this is not yet coded but will be soon.
Peter
PS: What's the Ambassador Windows port doing? :*)
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- [ggo-discussion] Re: Bugs etc.
- From: Jarkko Lindblad