[GameTalk] Re: idea for pipe blaster

  • From: "Nicol Oosthuizen" <NOosthuizen@xxxxxxxxxxx>
  • To: <gametalk@xxxxxxxxxxxxx>
  • Date: Tue, 9 Jan 2007 09:33:06 +0200

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----
I've never played on insane yet. I'm not ready to tackle insane yet, but
yes I noticed it on normal as well.

-----Original Message-----
From: gametalk-bounce@xxxxxxxxxxxxx
[mailto:gametalk-bounce@xxxxxxxxxxxxx] On Behalf Of Sarah
Sent: 09 January 2007 07:16 AM
To: gametalk@xxxxxxxxxxxxx
Subject: [GameTalk] Re: idea for pipe blaster

I think I noticed that on easy. does that happen on normal hard and
insain=20
to?

> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> ----
> Yes, great idea. I have also noticed that the last 2 levels, levels
> 13
> and 14, have no  enemies. You only fit pipes in levels 13 and 14
> without
> any enemies.  The users guide or website  promised that all 15 levels
> will be action packed. I would  like  levels 13 and 14 also to have
> enemies.
> I have played pipe2 a  couple of times on easy and normal and  each
> time
> there were no  enemies on levels 13 and 14.   Did bsc games designed
> the
> game like this that no enemies appear on levels 13 and 14 or is it
> just
> that it happened each time to me that I don't get any enemies; is it a
> random thing?
>
> -----Original Message-----
> From: gametalk-bounce@xxxxxxxxxxxxx
> [mailto:gametalk-bounce@xxxxxxxxxxxxx] On Behalf Of GEORGE BYBEE
> Sent: 11 December 2006 12:05 AM
> To: gametalk@xxxxxxxxxxxxx
> Subject: [GameTalk] idea for pipe blaster
>
> hey all. What do you think for a twist to pipe blaster game. when you
> are turning off the bomb. beside getting the number in  the right
> places. you would have to deal with rats, spiders, and the thugs.in
> getting the numbers in the right places.
> Geo.
> =3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D3D=3D=
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