[GameTalk] Re: Suggestion for Blast Chamber

Okay this was supposed to say your own games then, not whatever it said. 
Damn infra red keyboard transmitter sometimes doesn't catch all my letters 
unless I'm right on top of it.  lol

Sorry about that,
Tammy, list moderator
----- Original Message ----- 
From: "Tammy, Colyn and Lennon" <tcl189@xxxxxxxxxx>
To: <gametalk@xxxxxxxxxxxxx>
Sent: Thursday, June 15, 2006 11:01 PM
Subject: [GameTalk] Re: Suggestion for Blast Chamber


> Okay, well why don't you make your ow ge them, and you can implement all
> your ideas in to it.  Pipe 2 is a done deal now...Finished.  Personally I
> like it just the way it is.
>
> jmo
> Tammy, list moderator
> ----- Original Message ----- 
> From: "Holden" <hmacs@xxxxxxxxxxxxx>
> To: <gametalk@xxxxxxxxxxxxx>
> Sent: Thursday, June 15, 2006 3:28 PM
> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>
>
>>I half wish, sometimes, there could be two back-to-back side scroller
>> levels. To be honest, it's the side-scrollers that are the real point
>> grabbers. The pipe and electricity levels you can earn high on, but it's
>> really the scroller levels that you can go oh so high on. For example one
>> time, the first level in the game was a side scroller. I was able to earn
>> just over 200000 points on that. Maybe the second bonus round should have
>> been either a pipe, electricity pipe, or scroller level where you had 90
>> seconds to get through it. If you got through it in just under ninety
>> seconds, you got minimum points. Forty-five seconds, medium amountxs of
>> points, and 30 seconds and under, maximum points. Of course, this also
>> depends on hammer-hiting accuracy, and the enemies you'd have to deal 
>> with
>> on the way.
>>
>>  Holden
>>
>>
>> Holden
>> Cedric, Noble Order of Long-dead Scottish knights
>> Juan, the American Mexican
>> Gore, from the Scrolls of King  Duncan, Head of the "Manslaughter"
>> Comission
>>
>> And also, the Lord of the Galaxy
>> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>>
>> ----- Original Message ----- 
>> From: "The Kolesar Brothers" <kolesar16417@xxxxxxxxxxxx>
>> To: <gametalk@xxxxxxxxxxxxx>
>> Sent: Thursday, June 15, 2006 1:31 PM
>> Subject: [GameTalk] Re: Suggestion for Blast Chamber
>>
>>
>>>I wouldn't have any problem with that. But one thing, it is Justin's game
>>> and Justin can do what he wants with it. But there are times when I get
>>> through with the electricity level and go to a side scrowler level then
>>> to
>>> a
>>> normal pipe level. I wouldn't want to go back to a electricity level.
>>> Just my two cents on the subject.
>>> Ron and the four pawed hand to ear game player or cheater Boz.
>>> The Kolesar Brothers and their
>>> great guide dogs.
>>> KOLESAR16417@xxxxxxxxxxxx
>>>
>>> ----- Original Message ----- 
>>> From: "Holden" <hmacs@xxxxxxxxxxxxx>
>>> To: <gametalk@xxxxxxxxxxxxx>
>>> Sent: Thursday, June 15, 2006 2:12 AM
>>> Subject: [GameTalk] Suggestion for Blast Chamber
>>>
>>>
>>>>I guess if you think about it long enough, you'll come up with a
>>>>suggestion
>>>>for any game. Well, you know how you have stairs on pipe and electricity
>>>>levels that you can either except or decline? Well, today I was playing 
>>>>a
>>>>game and on a side-scroller level when I thought of this, a warp tunnel.
>>>>It
>>>>acts the same way as a stair does. You hear the sound of the warp in
>>>>front
>>>>of you, and it gets louder as you draw nearer to it. If you keep on
>>>>running, it will either take you back a level, or put you up to the next
>>>>one, or you could jump over it to continue the scroller level right to
>>>>the
>>>>end. What does everyone think?
>>>>  Holden
>>>>
>>>>
>>>> Holden
>>>> Cedric, Noble Order of Long-dead Scottish knights
>>>> Juan, the American Mexican
>>>> Gore, from the Scrolls of King  Duncan, Head of the "Manslaughter"
>>>> Comission
>>>>
>>>> And also, the Lord of the Galaxy
>>>> http://world2.monstersgame.co.uk/?ac=vid&vid=31062100
>>>>
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>>>>
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>>
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>
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