[gameprogrammer] Re: xna and game maker
- From: "Lilith Calbridge" <lilith@xxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 12 Apr 2007 22:53:31 -0500
Pretty much, yes. Thanks.
Lilith
>>> On 4/12/2007 at 10:20 PM, "Kevin Fields" <drunkendruid@xxxxxxxxxxx> wrote:
> To distribute your XNA GSE-based game on the PC, you can use the normal
> channels (ie. online downloads, CD). At the moment, it's not possible to
> distribute your XBox360 game, as there's nothing in place for that. The
> April update for XNA Game Studio Express is supposedly going to have a way
> to distribute your compiled XNA GSE games for the console.
>
> As was stated in a previous reply, to be able to develop something for the
> XBox360, you need to purchase the Creators Club subscription through XBox
> Live Marketplace, on the console. For developing on the PC, it's free and
> doesn't require any payments to Microsoft if you want to sell your PC games.
>
> Hope that cleared some things up.
>
>
>>From: "Lilith Calbridge" <lilith@xxxxxxxxx>
>>Reply-To: gameprogrammer@xxxxxxxxxxxxx
>>To: <gameprogrammer@xxxxxxxxxxxxx>
>>Subject: [gameprogrammer] Re: xna and game maker
>>Date: Thu, 12 Apr 2007 16:27:04 -0500
>>
>>Was reading the FAQ on XNA the other night. Can you clarify what may be a
>>misconception of mine? It appears that if you want to write for the PC the
>>only way to share it is distribute the source via, I believe, XBox Live.
>>Is there a way to package the game if you wish to go commercial with it?
>>Are there fees to Microsoft involved?
>>
>>Thanks,
>>Lilith
>>
>> >>> On 4/12/2007 at 1:30 PM, Paulo Pinto <pjmlp@xxxxxxxxxxxxx> wrote:
>> > Hi,
>> >
>> > XNA is a very recent technology, so most available XNA games
>> > are just demos of what you can do with it. AFAIK
>> >
>> > XNA toolset is free for Windows PC development, if you plan to
>> > run your games on a 360, you need to pay Microsof 100$ for one
>> > year licence certificate. This request is done via XBox Live.
>> >
>> > If you plan to sell your games on the PC, you don't need Microsoft
>> > permission, but you do need it in order to sell for the 360.
>> >
>> > If are only focus on the Windows platform, XNA is a great tool.
>> >
>> > http://msdn2.microsoft.com/en-us/xna/default.aspx
>> >
>> > Cheers,
>> > Paulo
>> >
>> > Yasser Gonzalez schrieb:
>> >> Who of you has used XNA for game development???.
>> >>
>> >> if this is a xbox game maker tool, I need a microsoft permission????
>> >>
>> >>
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- References:
- [gameprogrammer] Re: xna and game maker
- From: Lilith Calbridge
- [gameprogrammer] Re: xna and game maker
- From: Kevin Fields
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- » [gameprogrammer] Re: xna and game maker
- » [gameprogrammer] Re: xna and game maker
- [gameprogrammer] Re: xna and game maker
- From: Lilith Calbridge
- [gameprogrammer] Re: xna and game maker
- From: Kevin Fields