[gameprogrammer] Re: xna and game maker

Was reading the FAQ on XNA the other night.  Can you clarify what may be a 
misconception of mine?  It appears that if you want to write for the PC the 
only way to share it is distribute the source via, I believe, XBox Live.  Is 
there a way to package the game if you wish to go commercial with it?  Are 
there fees to Microsoft involved?

Thanks,
Lilith

>>> On 4/12/2007 at 1:30 PM, Paulo Pinto <pjmlp@xxxxxxxxxxxxx> wrote:
> Hi,
> 
> XNA is a very recent technology, so most available XNA games
> are just demos of what you can do with it. AFAIK
> 
> XNA toolset is free for Windows PC development, if you plan to
> run your games on a 360, you need to pay Microsof 100$ for one
> year licence certificate. This request is done via XBox Live.
> 
> If you plan to sell your games on the PC, you don't need Microsoft
> permission, but you do need it in order to sell for the 360.
> 
> If are only focus on the Windows platform, XNA is a great tool.
> 
> http://msdn2.microsoft.com/en-us/xna/default.aspx 
> 
> Cheers,
> Paulo
> 
> Yasser Gonzalez schrieb:
>> Who of you has used XNA for game development???.
>>
>> if this is a xbox game maker tool, I need a microsoft permission????
>>
>>
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