[gameprogrammer] Re: xna and game maker
- From: "Lilith Calbridge" <lilith@xxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 12 Apr 2007 16:27:04 -0500
Was reading the FAQ on XNA the other night. Can you clarify what may be a
misconception of mine? It appears that if you want to write for the PC the
only way to share it is distribute the source via, I believe, XBox Live. Is
there a way to package the game if you wish to go commercial with it? Are
there fees to Microsoft involved?
Thanks,
Lilith
>>> On 4/12/2007 at 1:30 PM, Paulo Pinto <pjmlp@xxxxxxxxxxxxx> wrote:
> Hi,
>
> XNA is a very recent technology, so most available XNA games
> are just demos of what you can do with it. AFAIK
>
> XNA toolset is free for Windows PC development, if you plan to
> run your games on a 360, you need to pay Microsof 100$ for one
> year licence certificate. This request is done via XBox Live.
>
> If you plan to sell your games on the PC, you don't need Microsoft
> permission, but you do need it in order to sell for the 360.
>
> If are only focus on the Windows platform, XNA is a great tool.
>
> http://msdn2.microsoft.com/en-us/xna/default.aspx
>
> Cheers,
> Paulo
>
> Yasser Gonzalez schrieb:
>> Who of you has used XNA for game development???.
>>
>> if this is a xbox game maker tool, I need a microsoft permission????
>>
>>
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