[gameprogrammer] Re: .x pluggin
- From: Husam Zakaria <hzcppff@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 4 Nov 2009 23:06:01 +0300
I know Pandasoft Exporter for 3ds max
you can export the scene using collada exporter to 3ds max and then export
it with Pandasoft Exporter.
softimage has a built in exporter for directx x file.
writing a plugin for maya is not hard, you can use the maya sdk and DirectX
sdk to do so, but you need to know C++, and learn the maya sdk from the
sampels that comes with maya sdk, and don't forget the DirectX sdk the D3DX
library.
you can save the mesh data from maya script to a file (binary or text with
your owen format) if you see that the sdk hard for you, but you need to load
the data manualy and write then to the ID3DXMesh interface that hold the
mesh data by using functions like D3DXCreateMesh, lock, unlock and so on as
I remember.
On Tue, Nov 3, 2009 at 3:18 PM, Biswanath Das <biswanath.che@xxxxxxxxx>wrote:
> Hi
>
> I am game programmer from India. I want to know if there is any free
> pluggin available for .X from maya 2009.
>
> Regards
> Biswanath Das
>
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