[gameprogrammer] Re: why use a scripting in game???

Anom wrote:

> Is it not enough just using C/C++?

Two words: memory management.

Most games that go with scripting languages also favor something that
isn't compiled (quakec being a memorable exception), so that the
development cycle for level design is compressed.
-- 
 Matthew Weigel
 hacker
 unique@xxxxxxxxxxx


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