[gameprogrammer] Re: why use a scripting in game???

two words: flexibility and economics.

for example, if you are working with your two pals, you are the
programmer, one of the friends draw graphics and one writes the music.

now say you are building a game. probably all three of you want to
design levels for the game. and basically, you are not going to teach
your friends programming in c/c++ (and all that maths they need to
know too) over the weekend. BUT, if the game features a *simple*
scripting language, they could all very well help in level design.

without the simple scripting languange you would end up doing all the levels.

now if the scripting language itself is as involved as c/c++ it does
not help very much!

also, with a scripting language you don't need to rebuild the whole
game engine, just change the files and there you go. much faster
develop-test-cycle. even better, the scripting may be done *inside*
the game engine, in run-time. even faster.


/Olof

On 10/18/05, Anom <adeanom@xxxxxxxxx> wrote:
> hi all,
>
> recently when playing a computer game, this question pop up in my
> mind. Why we do need a scripting language like lua or others that i
> don't know.
>
> Is it not enough just using C/C++?? What benefit we get from using it?
>
> I really like to know about that, maybe someone kind enough to answer
> it for me :p
>
> TiA
>
> --
>        Ade Anom A
> [http://www.a3rex.info]
>
>
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