[gameprogrammer] Re: what file formats can I use in commercial projects?

On Wednesday 16 November 2005 21.52, Roger D Vargas wrote:
> Can somebody tell me what 3d file formats can I use in a commercial 
> projects? md2/3/5, ms3d?

I suppose there are various loader *implementations* for these 
formats, and it's obviously their respective licenses that you have 
to study, if you're going to use one of those.

As to the file formats themselves, IANAL, but I think a file format 
could potentially be protected by a patent. (Whereas an 
implementation of a loader would be protected by a copyright.) Though 
software patents do exist (and pose a threat to Free/Open Source 
software and potentially the software industry at large - but that's 
another story), it doesn't seem very likely to me that someone can 
get away with patenting a file format.

Then again, seems like it's possible to patent just about anything, so 
you never know... >:-(


//David Olofson - Programmer, Composer, Open Source Advocate

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|  Free/Open Source audio engine for games and multimedia.  |
| MIDI, modular synthesis, real time effects, scripting,... |
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