[gameprogrammer] Re: variables and multithreading

yep

On 1/18/06, Roger D Vargas <luo_hei@xxxxxxxx> wrote:
> Im writing a multithreaded server and I have reached the point where I
> have to access the array containing the players data from the main loop.
> Should I use some variable to mark if a record is being modified by
> network thread?
>
> --
> Roger D. Vargas
> http://dsgp.blogspot.com | Linux, programación, juegos
>
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