[gameprogrammer] variables and multithreading
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 18 Jan 2006 10:21:18 -0500
Im writing a multithreaded server and I have reached the point where I
have to access the array containing the players data from the main loop.
Should I use some variable to mark if a record is being modified by
network thread?
--
Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos
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