[gameprogrammer] Re: va_start va_end inversion

If you know the function name you're going to be calling I assume you know
the number and types of arguments it will accept, so couldn't you use that
info to extract the parameters?


-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
Sent: Thursday, 15 July 2004 8:12 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] va_start va_end inversion

Using va_start and va_end I've encoded a variable set of parameters to a
bytestream.

I want to invert this.  Given a bytestream, I want to get the original set
of parameters.  I want to then call a function that takes that set of
parameters.

How?



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