[gameprogrammer] Re: va_start va_end inversion
- From: "Triston O'Connor" <tris@xxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Fri, 16 Jul 2004 07:22:08 +1000
If you know the function name you're going to be calling I assume you know
the number and types of arguments it will accept, so couldn't you use that
info to extract the parameters?
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
Sent: Thursday, 15 July 2004 8:12 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] va_start va_end inversion
Using va_start and va_end I've encoded a variable set of parameters to a
bytestream.
I want to invert this. Given a bytestream, I want to get the original set
of parameters. I want to then call a function that takes that set of
parameters.
How?
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- » [gameprogrammer] Re: va_start va_end inversion
- » [gameprogrammer] Re: va_start va_end inversion
- » [gameprogrammer] Re: va_start va_end inversion
- » [gameprogrammer] Re: va_start va_end inversion
- [gameprogrammer] Re: va_start va_end inversion
- From: Alan Wolfe
- [gameprogrammer] va_start va_end inversion
- From: Kevin Jenkins