[gameprogrammer] using hash_map
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 19 Mar 2007 09:27:41 -0500
I want to change all my std::map to hash_map, but I have found that
under windows even when the include file exists, I dont know how to
properly declare a variable (hash_map<int,myclass*> produces an error)
Under linux it belongs to an specific namespace, but I cant find in
windows what is the namespace. Does somebody knows how to use it?
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