[gameprogrammer] udp ping with sdl_net

Im trying to implement a simple udp ping to my server. The client sends a packet and server must reply with info about current load and version. I would like to avoid binding a new channel to send the packet back, is that possible? What member in the UDP_Packet tells me the origin IP?

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Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos


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