[gameprogrammer] udp and max connections
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 18 Mar 2007 12:29:17 -0500
Im working on an UDP based server with SDL_Net and I have found a
problem. An UDP socket can handle a limited number of connections
because each socket has 32 channels, and each channel supports 32
clients. How can I break this limit? Can I have several sockets
listening on same port or can I forget about binding each client to a
channel and sending packets using the first available channel?
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