[gameprogrammer] timestamp for packets

Chatting yesterday with a frend, he told me I must implement some way to control the arrival time of packets, like a timestamp, to make sure that some packet B sent after packet A, doesnt gets processed before packet A. But I havent figured out a way to keep an uniform time between the server and the client. Can somebody give me an idea about this?
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Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos



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