[gameprogrammer] timestamp for packets
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 27 Aug 2005 09:48:58 -0400
Chatting yesterday with a frend, he told me I must implement some way to
control the arrival time of packets, like a timestamp, to make sure that
some packet B sent after packet A, doesnt gets processed before packet
A. But I havent figured out a way to keep an uniform time between the
server and the client. Can somebody give me an idea about this?
--
Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos
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