[gameprogrammer] Re: texture mapping in open gl
- From: Sami Näätänen <sn.ml@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 15 Oct 2005 01:14:01 +0300
On Friday 14 October 2005 23:40, Alan Wolfe wrote:
> can you describe what the edge flag actualy does? im curious how it
> draws differently when the egde flag is set or unset so that it looks
> correct, can't seem to get around this one in my head :P
Infact I remembered incorrectly. It is only used in Line and point
drawing for polygons. Sorry :(
> On 10/14/05, Sami Näätänen <sn.ml@xxxxxxxxxxxx> wrote:
> > On Wednesday 12 October 2005 20:22, Alan Wolfe wrote:
> > > I've heard of an "edge flag" before, not sure what it does
> > > exactly or how to set/unset it but i always assumed it was for
> > > this situation (:
> >
> > You are right. Drawing the two traingles will need the edge flag
> > unset for the common edge to make the surface continuous. And same
> > thing for other edges that belongs to the continuous inner surface.
> >
> > > On 10/12/05, Roger D Vargas <luo_hei@xxxxxxxx> wrote:
> > > > I adapted some code for a 3ds file loader. I made my own
> > > > renderer, but I have an small problem. I have a simple wall
> > > > piece made in Milkshape, so every wall face is made of 2
> > > > triangles. Even when I use the texture coordinates stored in
> > > > the file, I got an ugly line marking the polygon edges. Can
> > > > somebody tell me if my problem is that Im using wrong texture
> > > > coordinates or maybe Im missing some parameter to tell open gl
> > > > to blend texture borders?
> > > >
> > > > --
> > > > Roger D. Vargas
> > > > http://dsgp.blogspot.com | Linux, programación, juegos
> > > >
> > > >
> > > >
> > > >
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- References:
- [gameprogrammer] texture mapping in open gl
- From: Roger D Vargas
- [gameprogrammer] Re: texture mapping in open gl
- From: Sami Näätänen
- [gameprogrammer] Re: texture mapping in open gl
- From: Alan Wolfe
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- » [gameprogrammer] Re: texture mapping in open gl
- » [gameprogrammer] Re: texture mapping in open gl
- » [gameprogrammer] Re: texture mapping in open gl
- [gameprogrammer] texture mapping in open gl
- From: Roger D Vargas
- [gameprogrammer] Re: texture mapping in open gl
- From: Sami Näätänen
- [gameprogrammer] Re: texture mapping in open gl
- From: Alan Wolfe