[gameprogrammer] Re: texture mapping in open gl
- From: Sami Näätänen <sn.ml@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 14 Oct 2005 23:35:47 +0300
On Wednesday 12 October 2005 20:22, Alan Wolfe wrote:
> I've heard of an "edge flag" before, not sure what it does exactly or
> how to set/unset it but i always assumed it was for this situation (:
You are right. Drawing the two traingles will need the edge flag unset
for the common edge to make the surface continuous. And same thing for
other edges that belongs to the continuous inner surface.
> On 10/12/05, Roger D Vargas <luo_hei@xxxxxxxx> wrote:
> > I adapted some code for a 3ds file loader. I made my own renderer,
> > but I have an small problem. I have a simple wall piece made in
> > Milkshape, so every wall face is made of 2 triangles. Even when I
> > use the texture coordinates stored in the file, I got an ugly line
> > marking the polygon edges. Can somebody tell me if my problem is
> > that Im using wrong texture coordinates or maybe Im missing some
> > parameter to tell open gl to blend texture borders?
> >
> > --
> > Roger D. Vargas
> > http://dsgp.blogspot.com | Linux, programación, juegos
> >
> >
> >
> >
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- » [gameprogrammer] Re: texture mapping in open gl
- » [gameprogrammer] Re: texture mapping in open gl
- [gameprogrammer] Re: texture mapping in open gl
- From: Alan Wolfe
- [gameprogrammer] texture mapping in open gl
- From: Roger D Vargas
- [gameprogrammer] Re: texture mapping in open gl
- From: Alan Wolfe